/**
 * 怪兽动画类型
 */
export enum MonsterAnimationType {
    /**
     * 待机
     */
    IDLE = "idle",
    /**
     * 向前跑
     */
    RUN = "run",
    /**
     * 攻击
     */
    ATTACK = "attack",
    /**
     * 死亡动作，后仰倒地
     */
    DIE = "die",
    /**
     * 受到打击(无)
     */
    HIT = "hit",
    /**
     * hellFire独有的攻击1
     */
    ATTACK_1 = "attack1",
    /**
     * hellFire独有的攻击2
     */
    ATTACK_2 = "attack2",
}